Duluth Youth Basketball Association
Refund Policy

NO REFUNDS will be issued except for extenuating circumstances to be judged on a case-by-case basis by the DYBA Board. Granted refunds will be assessed a $25.00 administration fee are non-refundable.

To request a refund, please submit a letter stating the following: the name, age, and birth date of the player; the name/email address of the parent/guardian who registered and paid the fee; the reason the refund is being requested, and the mailing address to which the refund (if one is granted) should be mailed.

 All requests for refunds must be emailed to: duluthyouthbasketball@gmail.com

The parent/guardian who has requested the refund will receive an email stating the Board’s decision. All decisions are final. It may take up to one month to receive notification of the decision. 


DYBA League Rules

DYBA & Inter-League Rules are available at the scorers table.


DYBA GYM RULES
1. Do not allow children to play with displays, bulletin boards.

2. Stay off of all gym equipment.

3. No smoking on school grounds.

4. No food, in the gym. No glass bottles for drinks. Water Only

5. No chewing gum allowed at any time.

6. Last team of the night needs to sweep, turn off the lights, and make sure all doors close.

7. Only players, referees and coaches are allowed on the court during practices and games.

 


DYBA Rules: 2015-2016

All Age Groups/Teams:

** National Federation of State High School Association Basketball Rules apply except as noted below:

  • All players must play at least half the game!!
  • Substitutions occur at the scorer’s table, and may occur at any time during the game. (all ages)
  • Two 1 minute timeouts per half (no carryover). 1 additional timeout during  3 minute overtime
    • timeouts do not carry over into OT
    • A team may start or play with 4 players. If a team has less than 3 players on the court, they must forfeit
    • HOME team will provide an adult to keep the official scorebook. VISITING team will provide an adult to keep the clock. At Bunten Park, either team must supply a person to keep the Official Scorebook
    • Two technical fouls by a coach results in ejection from the game and suspension from the next game. (attendance is not permitted)

 

Boys 6 and Under

Clock: Four 6 minute quarters

  • running clock – stopping only for fouls resulting in free throws & timeouts
  1. Ball Size 27.5
  2. No backcourt or half-court defense (all defense must be played within the 3 point ARC, this should be strictly enforced)
  3. Cannot have a forced turnover in the backcourt
  4. 5 Second Lane Violations
  5. Offensive team must attempt to initiate play every l0 seconds (as long as they are attempting to swing the ball and initiate play and not eliminate clock time, they should be considered OK)
  6. NO breakaway or fast breaks allowed at all (this should be strictly enforced)
  7. Foul Line is 12 feet (or best judgment by referee if not marked)
  8. During last 30 seconds of a game, clock doesn't start until ball crosses half court
  9. 3 Point shots count as 3 points
  10. Understanding the limitations of the age, referees should use discretion on double dribbling and travelling. However, they should be called if it gives the player a scoring opportunity advantage. (In other words, a 5 year old may take 2 steps for every dribble and need to use both hands to temporarily catch and re-dribble simply because of physical capability, however that player should not be able to take 5 steps while holding the ball in order to take a scoring opportunity)
  11. Basket goal height is at 8' feet

Boys 7 - 8

Clock: Four 6 minute quarters

  • Clock start/stop following High School Rules
  1. Ball Size 28.5 - Basket goal height is at 8' 6" feet
  2. No backcourt defense at all. (other team must retreat)
  3. Offensive team must attempt to penetrate arc every l0 seconds
  4. Defense can be played at half court only in the 4th quarters last two minutes (unless when leading by l0 or more points)
  5. Defense can be played outside 3 pt arc if a fast break or breakaway
  6. Cannot have a forced turnover in the backcourt unless during a breakaway or fast break attempt that disallows the defense to retreat.
  7. Defensive team must stay in 3 pt arc in the 1st, 2nd and 3rd quarters
  8. 5 Second Lane Violations
  9. Foul Line is 12 feet (or best judgment by referee if not marked)
  10. During last 30 seconds of a game, clock doesn't start until ball crosses half court
  11. 3 Point shots count as 3 points

Boys 9 - 10 and Girls 9 – 11:

Clock: Four 6 minute quarters

  • Clock start/stop following High School Rules
  1. Ball size 28.5 – Basket goal height is regulation
  2. Full Court Press is allowed in 2nd & 4th quarters (No pressing when leading by l0 or more points)
  3. No full court pressing of any kind in 1st or 3rd quarters (1 or more players NOT allowed)
  4. Regulation Foul Line (or best judgment by referee if not marked)
  5. 5 second lane violation 

Boys 11 – 12

Clock: Four 6 minute quarters

  • Clock start/stop following High School Rules

 

  1. No restrictions on Full Court Press (No pressing when leading by l0 or more points)
  2. Regulation Foul Line (or best judgment by referee if not marked)
  3. 3 second lane violation 

Boys 13 – 14 and Girls 12 - 15:

Clock: Four 7 minute quarters

  • Clock start/stop following High School Rules

 

  1. No restrictions on Full Court Press (No pressing when leading by l0 or more points)
  2. Regulation Foul Line and 3 second lane violation

 


Post Season
Tie Breaking Rules (tournament seeding):
 
 Because DYBA is a Recreational League and not the NBA we have a few subtle tie breaking rule adjustments (mainly we don't use point differentials to break multi-team ties).    We don't use point differential because we don't encourage running up the score (this happens in AAU) and because not all scores are reported exactly accurate ie 1-0 sometimes).

 

2 Team Tie

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Head to Head record with the teams involved.   If the teams have split their regular season games,  then a coin flip is done to determine which team receives the better seed.

 

3 or More Teams Tie

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Winning percentage of games played between the teams involved in the tie will be the first tie breaker. 

 

If there is a positive difference in winning percentage by any of the teams then that team would receive the better seed.   If there is a negative difference in winning percentage by any one team then that team would receive the worst seed available of the teams tied.     If two teams remain after a seed has been determined (positive or negative),  then head to head (2 team tie) rules apply.   If multiple teams are still tied after winning percentage is considered then the next tie breaker will apply.

 

If winning percentage amongst the teams involved in the tie does not break the log jam,  then random numbers will be drawn by league officials to assign the seeds (preferably with coaches present but if coaches can't be present, certainly with multiple witnesses).

 

Examples:

 

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Example #1,  If there are six teams in a league (A, B, C, D, E, F) and teams B,C,D are involved in a tie at the end of the regular season for seeds 2, 3, 4 ,  then the winning percentage for each of those teams is calculated for the games played between, B,C,D for the season.  

 

For Games played between B, C, D only.

 

B  3 - 1

C  2 - 2

D  2 - 2

 

Therefore,  B receives Seed Number #2.    Leaving C and D in a two way tie.   If team C was 2-0 against D during the regular season,  they would receive Seed #3 and D would receive #4.   If C and D had split the regular season then a coin flip would be required to determine their seed.

 

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Example #2,  If there a six teams in a league (A, B, C, D, E, F) and teams B,C,D are involved in a tie at the end of the regular season for seeds 2, 3, 4 ,  then the winning percentage for each of those teams is calculated for the games played between, B,C,D for the season.  

 

For Games played between B, C, D only.

 

B  2 - 2

C  2 - 2

D  1 - 3

 

Therefore,  D receives Seed Number #4.    Leaving B and C in a two way tie.   If team C was 2 - 0 against B during the regular season,  they would receive Seed #2 and B would receive #3.   If B and C had split the regular season then a coin flip would be required to determine their seed.

 

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If there are 3 or more teams tied for a seed and cannot be separated by the above tie breaking process then seed #’s will be drawn from a hat.

 

All coin flips and seed drawings will be done under the supervision of the DYBA board and a minimum of 1 witness (if not more).